﻿using Cysharp.Threading.Tasks;
using UnityEngine;

namespace KuiHuaBaoDian.Services.Guide {

    [NodeTitle("设置变量")]
    [NodeAcceptInput(typeof(GuideStepStart))]
    public sealed class GuideStep_SetVariable : GuideStepEnd {

        [SerializeField, Label("名称")]
        private string m_Key;
        public string Key => m_Key;

        protected override void Dispose() {
        }

        protected override UniTask Execute() {
            return UniTask.CompletedTask;
        }
    }
}
